Builds

This character rig was a challenge I gave myself to fake the looks of a 3D character. There are a few cast shadows missing and the lighting isn’t perfect as those areas are where I ran into issues. I had to compromise on the appearance and accept imperfect lighting for animation purposes. I made all of this using a combination of gradients, tone nodes, highlights and a few peg-transformation nodes in Harmony. So here is the final result!